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Disney Manga: Tim Burton's The Nightmare Before Christmas - Zero's Journey Graphic Novel, Book 4 (Paperback): D J... Disney Manga: Tim Burton's The Nightmare Before Christmas - Zero's Journey Graphic Novel, Book 4 (Paperback)
D J Milky; Illustrated by Kei Ishiyama, David Hutchison, Dan Conner, Kiyoshi Arai
R445 R373 Discovery Miles 3 730 Save R72 (16%) Ships in 10 - 15 working days
Disney Manga: Tim Burton's The Nightmare Before Christmas - Zero's Journey Graphic Novel, Book 3 (Paperback): D J... Disney Manga: Tim Burton's The Nightmare Before Christmas - Zero's Journey Graphic Novel, Book 3 (Paperback)
D J Milky; Illustrated by Kei Ishiyama, David Hutchison, Dan Conner, Kiyoshi Arai
R686 R639 Discovery Miles 6 390 Save R47 (7%) Ships in 10 - 15 working days
Disney Manga: Tim Burton's The Nightmare Before Christmas - Zero's Journey Graphic Novel, Book 2 (Paperback): D J... Disney Manga: Tim Burton's The Nightmare Before Christmas - Zero's Journey Graphic Novel, Book 2 (Paperback)
D J Milky; Illustrated by Kei Ishiyama, David Hutchison, Dan Conner, Kiyoshi Arai
R445 R373 Discovery Miles 3 730 Save R72 (16%) Ships in 10 - 15 working days
Disney Manga: Tim Burton's The Nightmare Before Christmas - Zero's Journey Graphic Novel, Book 1 (Paperback): D J... Disney Manga: Tim Burton's The Nightmare Before Christmas - Zero's Journey Graphic Novel, Book 1 (Paperback)
D J Milky; Illustrated by Kei Ishiyama, David Hutchison, Dan Conner, Kiyoshi Arai
R445 R373 Discovery Miles 3 730 Save R72 (16%) Ships in 10 - 15 working days
Agent-Based Simulation: From Modeling Methodologies to Real-World Applications - Post Proceedings of the Third International... Agent-Based Simulation: From Modeling Methodologies to Real-World Applications - Post Proceedings of the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems 2004 (Paperback, 2005 ed.)
Takao Terano, Hajime Kita, Toshiyuki Kaneda, Kiyoshi Arai, Hiroshi Deguchi
R4,485 Discovery Miles 44 850 Ships in 10 - 15 working days

Agent-based modeling/simulation is an emerging field that uses bottom-up and experimental analysis in the social sciences. Selected research from that presented at the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems 2004, held in May 2004 in Kyoto, Japan, is included in this book. The aim of the workshop was to employ the bottom-up approach to social and economic problems by modeling, simulation, and analysis using a software agent. This research area is an emerging interdisciplinary field among the social sciences and computer science, attracting broad attention because it introduces a simulation-based experimental approach to problems that are becoming increasingly complex in an era of globalization and innovation in information technology. The state-of-the-art research and findings presented in this book will be indispensable tools for anyone involved in this rapidly growing discipline.

Global Interdependence - Simulation and Gaming Perspectives Proceedings of the 22nd International Conference of the... Global Interdependence - Simulation and Gaming Perspectives Proceedings of the 22nd International Conference of the International Simulation and Gaming Association (ISAGA) Kyoto, Japan: 15-19 July 1991 (Paperback, Softcover reprint of the original 1st ed. 1992)
David Crookall; Edited by (associates) J C Hilbun; Edited by Kiyoshi Arai; Edited by (associates) B. F. Harris
R1,597 Discovery Miles 15 970 Ships in 10 - 15 working days

This volume records the proceedings of the 22nd Annual International Con ference of the International Simulation and Gaming Association (ISAGA), 15-19 July, 1991, Kyoto, Japan, sponsored by the Science Council of Japan and the Japanese Association of Simulation and Gaming (JASAG). The con ference theme was Global Modeling for Solving Global Problems. The first 2 days of the conference were held in the magnificent Kyoto International Conference Hall; the 3rd day was spent admiring the floats of the famous Gion Festival in the exquisite city of Kyoto and the Daibutsu (or Great Buddha) of the Todaiji Temple in Nara and visiting one of the Sharp factories. During the last 2 days of the conference we were made most welcome in the Faculty of International Relations of Ritsumeikan University. The day after the conference, a number of delegates went to Hiroshima (the Peace Memorial Hall, Museum and Park) and also to one of Japan's "Scenic Trio," the island of Miyajima with its breathtaking views and the Itsukushima Shrine. The conference was attended by some 400 delegates from over 30 different countries. Over 100 sessions, both theoretical and practical, were given: keynote speeches, round-table discussions, workshops, papers. This volume reflects most of those sessions, in the form of either a full paper or a short abstract."

Agent-Based Simulation: From Modeling Methodologies to Real-World Applications - Post Proceedings of the Third International... Agent-Based Simulation: From Modeling Methodologies to Real-World Applications - Post Proceedings of the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems 2004 (Hardcover, 2005 ed.)
Takao Terano, Hajime Kita, Toshiyuki Kaneda, Kiyoshi Arai, Hiroshi Deguchi
R4,645 Discovery Miles 46 450 Ships in 10 - 15 working days

Agent-based modeling/simulation is an emerging field that uses bottom-up and experimental analysis in the social sciences. Selected research from that presented at the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems 2004, held in May 2004 in Kyoto, Japan, is included in this book. The aim of the workshop was to employ the bottom-up approach to social and economic problems by modeling, simulation, and analysis using a software agent. This research area is an emerging interdisciplinary field among the social sciences and computer science, attracting broad attention because it introduces a simulation-based experimental approach to problems that are becoming increasingly complex in an era of globalization and innovation in information technology. The state-of-the-art research and findings presented in this book will be indispensable tools for anyone involved in this rapidly growing discipline.

Disney Manga: Tim Burton's The Nightmare Before Christmas - Zero's Journey (Ultimate Manga Edition) (Paperback): D J... Disney Manga: Tim Burton's The Nightmare Before Christmas - Zero's Journey (Ultimate Manga Edition) (Paperback)
D J Milky; Illustrated by Kei Ishiyama, Dan Conner, Kiyoshi Arai, David Hutchison
R555 R452 Discovery Miles 4 520 Save R103 (19%) Ships in 10 - 15 working days
Simulations and Gaming across Disciplines and Cultures - ISAGA at a Watershed (Paperback): David Crookall, Kiyoshi Arai Simulations and Gaming across Disciplines and Cultures - ISAGA at a Watershed (Paperback)
David Crookall, Kiyoshi Arai
R2,594 Discovery Miles 25 940 Ships in 10 - 15 working days

"This comprehensive and immensely readable volume takes the reader to the cutting edge of the field. Like the conference from which it stems, the book has extremely broad coverage in terms of the topics addressed, the disciplines from which the authors come and to which their papers contribute, and the geographic sites of origin of the ideas and findings. The conference presentations, of a high quality in their initial form, have been wonderfully crafted by the authors with the excellent guidance of the editors. It is a timely addition to the literature and belongs on every gamer's bookshelf." --Cathy Stein Greenblat, Professor of Sociology, Rutgers University, New Jersey With contributions from leading international researchers in simulation and gaming, this book provides readers with up-to-date coverage of simulation and gaming as a professional endeavor rather than just as a set of subject-relevant techniques. Organized into four parts (applications, policy exercises, research, and professional matters), the book covers such topics as the application of simulation/games to specific purposes (such as international conflict, citizen participation, etc.); research in the areas of business performance and discourse analysis; and debriefing, ethics, and the state of simulation/gaming in various countries. Simulation and Gaming Across Disciplines and Cultures offers readers a cohesive picture of the breadth and richness of the field of simulation and gaming.

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